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Motion Capture in Blender

Of course, since we are using Blender for work, the ideal option would be to capture the movement directly from it, without using third-party software. But, unfortunately, I and other Software Developers I know have not yet been able to find working solutions. If you succeed, please let me know about it in the comments below. I will be very grateful and supplement the article.

it is clear that technically there is such an opportunity. There is just no craftsman who would like to write an add-on for Blender that was specifically designed to capture movement with the help of Vive-type VR helmets. Add-ons for Blender are written in Python, and if you know this language, you can start writing such an add-on. Lots of people will appreciate that.
In the meantime, I found an add-on for Blender that allows you to work with the viewport by wearing a VR helmet, that is, actually seeing the scene you are working using VR. But this has nothing to do with the Mocap.

Well, for the lack of motion capture tools built into Blender, you have to look for third-party software for these purposes with the subsequent transfer of recorded movements to Blender using the appropriate add-on. Though, we will review that later.

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